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Those are caused by Mipmaps, anit is an optimization technique to improve performance and rendering speed of the viewport. It works by automatically creating several copies of the used image textures at different resolutions or sizes in GPU memory to speed up rendering.

The blurring is an unintentional side effect of the lower resolution used at larger distances or grazing angles. It is harmless and affects the viewport only, it will not affect your final render image.

If you don't like it you can deactivate them in User Preferences > System > OpenGL > Mipmaps or control GPU generation.

enter image description here

Those are caused by Mipmaps, an is an optimization technique to improve performance and rendering speed of the viewport. It works by automatically creating several copies of the used textures at different resolutions or sizes in GPU memory to speed up rendering.

The blurring is an unintentional side effect of the lower resolution used at larger distances or grazing angles. It is harmless and affects the viewport only, it will not affect your final render image.

If you don't like it you can deactivate them in User Preferences > System > OpenGL > Mipmaps or control GPU generation.

enter image description here

Those are caused by Mipmaps, it is an optimization technique to improve performance and rendering speed of the viewport. It works by automatically creating several copies of used image textures at different resolutions or sizes in GPU memory to speed up rendering.

The blurring is an unintentional side effect of the lower resolution used at larger distances or grazing angles. It is harmless and affects the viewport only, it will not affect your final render image.

If you don't like it you can deactivate them in User Preferences > System > OpenGL > Mipmaps or control GPU generation.

enter image description here

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Those are caused by MipmapMipmaps generation, an is an optimization technique to improve performance and rendering speed of the viewport. It works by automatically creating several copies of the used textures at different resolutions or sizes in GPU memory to speed up rendering.

These areThe blurring is an unintentional side effect of the lower resolution used at larger distances or grazing angles. It is harmless and aaffects the viewport only setting, theyit will not affect your final render image.

If you don't like it you can deactivate them in User Preferences > System > OpenGL > Mipmaps or control GPU generation.

enter image description hereenter image description here

Those are caused by Mipmap generation, an optimization technique to improve performance and rendering speed of the viewport.

These are harmless and a viewport only setting, they will not affect your final render image.

If you don't like it you can deactivate them in User Preferences > System > OpenGL > Mipmaps or control GPU generation.

enter image description here

Those are caused by Mipmaps, an is an optimization technique to improve performance and rendering speed of the viewport. It works by automatically creating several copies of the used textures at different resolutions or sizes in GPU memory to speed up rendering.

The blurring is an unintentional side effect of the lower resolution used at larger distances or grazing angles. It is harmless and affects the viewport only, it will not affect your final render image.

If you don't like it you can deactivate them in User Preferences > System > OpenGL > Mipmaps or control GPU generation.

enter image description here

Source Link

Those are caused by Mipmap generation, an optimization technique to improve performance and rendering speed of the viewport.

These are harmless and a viewport only setting, they will not affect your final render image.

If you don't like it you can deactivate them in User Preferences > System > OpenGL > Mipmaps or control GPU generation.

enter image description here