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TGA textures require some particular workarounds for use in three.js (or on the web in general). The easiest fix is probably just to convert your images to PNG or JPG.

EDIT: another problem is that the opacity must not be 0.

TGA textures require some particular workarounds for use in three.js (or on the web in general). The easiest fix is probably just to convert your images to PNG or JPG.

TGA textures require some particular workarounds for use in three.js (or on the web in general). The easiest fix is probably just to convert your images to PNG or JPG.

EDIT: another problem is that the opacity must not be 0.

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Don McCurdy
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TGA textures require some particular workarounds for use in three.js (or on the web in general). The easiest fix is probably just to convert your images to PNG or JPG.