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Jun 10, 2020 at 12:57 history edited CommunityBot
Commonmark migration
Jan 20, 2018 at 6:09 history closed Timaroberts
gandalf3
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Jan 20, 2018 at 3:52 review Close votes
Jan 20, 2018 at 6:13
Jan 20, 2018 at 3:31 comment added Timaroberts In current release build I have the same result, however using a later build (42a5624 on linux) does not reproduce. I would download a buildbot build and you will probably see the same thing.
Jan 9, 2018 at 11:52 comment added Duarte Farrajota Ramos Use any shader other than Principled, it seems to work well
Jan 9, 2018 at 10:24 comment added Blender Noob What I'm trying to achieve is to add a bit of hot pink layer to the cyan ball, without affecting it much. If the cyan ball is glass (say 0,875 transmission) the pink would make the cyan blue. I need cycles to show pink on the side the camera is facing. Not on its backface, not on the other side also. I use a duplicate of the ball, make it half pink with a gradient factor, scaled it up a tiny tiny bit so the colour show. But I don't think this is the correct nor efficient way. Any suggestions of a workaround without using two ehm... balls?
Jan 8, 2018 at 23:05 comment added Duarte Farrajota Ramos From my limited testing it seems t be caused bu the Light Path node, whatever it it. Seems like the Principled BSDF shader doesn't really like complex Light Path mixes. Might well be a bug
Jan 8, 2018 at 19:02 history tweeted twitter.com/StackBlender/status/950442672447160321
Jan 8, 2018 at 7:19 history asked Blender Noob CC BY-SA 3.0