Timeline for Why is this ball half black when using principled bsdf but not if using other shaders? [closed]
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
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Jan 20, 2018 at 6:09 | history | closed |
Timaroberts gandalf3 |
Not suitable for this site | |
Jan 20, 2018 at 3:52 | review | Close votes | |||
Jan 20, 2018 at 6:13 | |||||
Jan 20, 2018 at 3:31 | comment | added | Timaroberts | In current release build I have the same result, however using a later build (42a5624 on linux) does not reproduce. I would download a buildbot build and you will probably see the same thing. | |
Jan 9, 2018 at 11:52 | comment | added | Duarte Farrajota Ramos♦ | Use any shader other than Principled, it seems to work well | |
Jan 9, 2018 at 10:24 | comment | added | Blender Noob | What I'm trying to achieve is to add a bit of hot pink layer to the cyan ball, without affecting it much. If the cyan ball is glass (say 0,875 transmission) the pink would make the cyan blue. I need cycles to show pink on the side the camera is facing. Not on its backface, not on the other side also. I use a duplicate of the ball, make it half pink with a gradient factor, scaled it up a tiny tiny bit so the colour show. But I don't think this is the correct nor efficient way. Any suggestions of a workaround without using two ehm... balls? | |
Jan 8, 2018 at 23:05 | comment | added | Duarte Farrajota Ramos♦ | From my limited testing it seems t be caused bu the Light Path node, whatever it it. Seems like the Principled BSDF shader doesn't really like complex Light Path mixes. Might well be a bug | |
Jan 8, 2018 at 19:02 | history | tweeted | twitter.com/StackBlender/status/950442672447160321 | ||
Jan 8, 2018 at 7:19 | history | asked | Blender Noob | CC BY-SA 3.0 |