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Sep 23, 2018 at 6:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 20, 2018 at 15:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 20, 2018 at 13:07 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 19, 2018 at 7:35 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 15, 2018 at 2:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 12, 2018 at 4:41 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 3, 2018 at 14:41 answer added Haunt_House timeline score: 1
Mar 3, 2018 at 10:25 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 30, 2018 at 19:22 answer added Tschöbbel timeline score: 0
Jan 7, 2018 at 17:01 history edited Rybot CC BY-SA 3.0
added 48 characters in body
Jan 7, 2018 at 16:43 comment added Rybot I don't want the "Neck Base" to rotate at all. It should remain at the same relative angle by virtue of the parallelogram.
Jan 7, 2018 at 11:26 comment added Jaroslav Jerryno Novotny Select one bone as control bone, which you will operate, and make all other dummy bones move by Copy Rotation constraints.
Jan 7, 2018 at 7:00 history edited Rybot CC BY-SA 3.0
added 73 characters in body
Jan 7, 2018 at 6:14 review First posts
Jan 7, 2018 at 6:15
Jan 7, 2018 at 6:14 history asked Rybot CC BY-SA 3.0