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added 68 characters in body
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user1853
user1853

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object. (The specified object will be duplicated in place of each particle)

enter image description here

Use Weight Paint to define the areas where you want the particles to appear.

Red where you want the most particles, blue where you want none.

enter image description here

Then set the Vertex Groups to use the vertex group created through the weight paint.

enter image description here

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object. (The specified object will be duplicated in place of each particle)

enter image description here

Use Weight Paint to define the areas where you want the particles to appear.

enter image description here

Then set the Vertex Groups to use the vertex group created through the weight paint.

enter image description here

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object. (The specified object will be duplicated in place of each particle)

enter image description here

Use Weight Paint to define the areas where you want the particles to appear.

Red where you want the most particles, blue where you want none.

enter image description here

Then set the Vertex Groups to use the vertex group created through the weight paint.

enter image description here

added 120 characters in body
Source Link
user1853
user1853

Use a Particle system.

Set it to Hair modeHair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object. (The specified object will be duplicated in place of each particle)

enter image description here

Use Weight Paint to define the areas where you want the particles to appear.

enter image description here

Then set the Vertex Groups to use the vertex group created through the weight paint.

enter image description here

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object.

enter image description here

Use Weight Paint to define the areas where you want the particles to appear.

enter image description here

Then set the Vertex Groups to use the vertex group created through the weight paint.

enter image description here

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object. (The specified object will be duplicated in place of each particle)

enter image description here

Use Weight Paint to define the areas where you want the particles to appear.

enter image description here

Then set the Vertex Groups to use the vertex group created through the weight paint.

enter image description here

added 120 characters in body
Source Link
user1853
user1853

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object.

enter image description here

Use weight paintWeight Paint to define the areas where you want the particles to appear.

enter image description here

Then set the vertex groups toVertex Groups to use the vertex group created through the weight paint.

enter image description here

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object.

enter image description here

Use weight paint to define the areas where you want the particles to appear.

enter image description here

Then set the vertex groups to use the vertex group created through the weight paint.

enter image description here

Use a Particle system.

Set it to Hair mode and set the Render to Object.

Select the object you want to use as spikes as Dupli Object.

enter image description here

Use Weight Paint to define the areas where you want the particles to appear.

enter image description here

Then set the Vertex Groups to use the vertex group created through the weight paint.

enter image description here

Source Link
user1853
user1853
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