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Dec 8, 2017 at 21:07 comment added ChaseMoskal i've found that a mesh emitter of identical size needs only a strength of 10 — this illustrates the bug only affects lamps within cycles
Dec 8, 2017 at 20:53 comment added ChaseMoskal if cycles is the only blender feature which ignores Unit Scale, then it's impossible for me to work with consistent Strength values in scenes where I'm working at different levels of precision — it surely cannot be right for a 10m scene to require a million times more strength than the exact same scene scaled at the exact same metric values — blender reports an identical measurement, and given the same strength value should render an identical scene
Dec 8, 2017 at 20:51 comment added ChaseMoskal what should be the correct lamp strength to reasonably light a 6-meter wide scene, with a 1m area lamp? — I argue it certainly shouldn't be one million, and even more adamantly, I argue we must not consider my correct usage of blender's unit scale feature to be a mistake — blender should respect its own scale configuration in all cases, as it does with the ruler feature and every other feature — cylces should not be the sole exception to the blender scale configured for a scene, it's purely inconsistent
Dec 8, 2017 at 7:02 history edited Rogue Lotus 4 CC BY-SA 3.0
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Dec 8, 2017 at 6:56 history answered Rogue Lotus 4 CC BY-SA 3.0