Timeline for Why do my lamps require an insane "strength" value of 1 million?
Current License: CC BY-SA 3.0
5 events
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Dec 8, 2017 at 21:07 | comment | added | ChaseMoskal |
i've found that a mesh emitter of identical size needs only a strength of 10 — this illustrates the bug only affects lamps within cycles
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Dec 8, 2017 at 20:53 | comment | added | ChaseMoskal |
if cycles is the only blender feature which ignores Unit Scale , then it's impossible for me to work with consistent Strength values in scenes where I'm working at different levels of precision — it surely cannot be right for a 10m scene to require a million times more strength than the exact same scene scaled at the exact same metric values — blender reports an identical measurement, and given the same strength value should render an identical scene
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Dec 8, 2017 at 20:51 | comment | added | ChaseMoskal |
what should be the correct lamp strength to reasonably light a 6-meter wide scene, with a 1m area lamp? — I argue it certainly shouldn't be one million , and even more adamantly, I argue we must not consider my correct usage of blender's unit scale feature to be a mistake — blender should respect its own scale configuration in all cases, as it does with the ruler feature and every other feature — cylces should not be the sole exception to the blender scale configured for a scene, it's purely inconsistent
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Dec 8, 2017 at 7:02 | history | edited | Rogue Lotus 4 | CC BY-SA 3.0 |
added 87 characters in body
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Dec 8, 2017 at 6:56 | history | answered | Rogue Lotus 4 | CC BY-SA 3.0 |