Timeline for Animating running lights
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Nov 26, 2017 at 10:53 | comment | added | Colonel Panic | Ok, I tested some things and while I really like your approaches, it didn't solve some problems unfortunately. I don't have enough reputition to vote your answer up, but if I gain it, I'll do so. Thank you! | |
Nov 21, 2017 at 17:00 | comment | added | Colonel Panic | Those sound like great approaches. It certainly makes sense to combine them, too. I don't have much time though, so it takes a little to test. Yes, the guy from the video seems to have programmed it manually. And I don't want to spend nearly as much time, that's why I asked for a better way. | |
Nov 19, 2017 at 11:12 | comment | added | Jaroslav Jerryno Novotny | @LukeD Wow you are right, he probably keyframed it all manually.. | |
Nov 19, 2017 at 10:07 | comment | added | cgslav | From video description: "As for the project itself modeling, texturing and rigging took around 13 days. Animating it took 7 days 8am to midnight, the method I used was a combination of keying the materials and armatures. Every time the lights fade was the materials every quick change was armature. I don't even want to know how many key frames are in this lol, this was a true monster." | |
Nov 18, 2017 at 23:48 | history | edited | Jaroslav Jerryno Novotny | CC BY-SA 3.0 |
added 12 characters in body
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Nov 18, 2017 at 23:39 | history | answered | Jaroslav Jerryno Novotny | CC BY-SA 3.0 |