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Mar 10, 2017 at 9:42 history edited CommunityBot
replaced http://blenderartists.org/ with https://blenderartists.org/
Jun 11, 2014 at 6:42 comment added gandalf3 Both BI and cycles cull backfaces by default for me.
Jun 13, 2013 at 8:34 comment added oxtvy i have two overlapping meshes facing in opposite directions(like two sides of the same mesh), because they're overlapping, they randomly drop shadows on each other. by stopping the faces, that are not facing toward the light, from casting shadows should fix this. is it possible to use this "transparency method" to make "back-face culling for the light source"??? the rays should pass trough the "back-faces from the lights perspective", without casting shadows. example blend file
Jun 12, 2013 at 16:24 comment added Azmisov Not sure why it doesn't work; mine works with Traceable enabled. If the material has transparency, you'll need a Math:multiply node to combine the two alpha channels.
Jun 12, 2013 at 11:45 comment added oxtvy this works only if i untick the "Traceable" in "Render Pipeline Options", but this stops the the material from casting shadows. also what if the material has it's own transparency?
Jun 12, 2013 at 8:43 history answered Azmisov CC BY-SA 3.0