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Sep 14, 2017 at 13:14 answer added HENDRIX timeline score: 1
Sep 10, 2015 at 17:35 answer added eric.m timeline score: 1
May 13, 2014 at 19:52 history edited WorldSEnder CC BY-SA 3.0
added 5 characters in body
May 13, 2014 at 19:50 comment added WorldSEnder you clearly didn't read the question. It says that EditBone.transform() doesn't work, doesn't it?
May 13, 2014 at 19:20 comment added CodeManX I don't know anything about Eigen-vectors, but aren't the available methods sufficient? There's also EditBone.transform() and Object.convert_space().
May 13, 2014 at 14:18 history edited David
tag clean up
May 12, 2014 at 16:37 comment added WorldSEnder Can you please explain a little bit more? Is there a method to calculate the Eigen-vector of a matrix or do I have to write that on my own? Feel free to post a full answer.
May 12, 2014 at 16:32 comment added CodeManX .matrix can't be set, you need to set .roll and the both endpoints instead. There are 2 utility function: blender.org/documentation/blender_python_api_2_70a_release/…
May 12, 2014 at 16:30 history tweeted twitter.com/#!/StackBlender/status/465891695440048128
May 12, 2014 at 15:41 history edited Thom Blair III CC BY-SA 3.0
edited body
May 12, 2014 at 11:59 comment added WorldSEnder I checked and no, (0, 1, 0) gives bone.matrix == Matrix.Identity(4)
May 12, 2014 at 11:56 comment added maddin45 Not sure if it helps, but doesn't the standard bone point in the z-direction? In my oppinion the tail should be set to (0,0,1).
May 12, 2014 at 10:16 history asked WorldSEnder CC BY-SA 3.0