Timeline for Set a bones matrix to a custom matrix
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Sep 14, 2017 at 13:14 | answer | added | HENDRIX | timeline score: 1 | |
Sep 10, 2015 at 17:35 | answer | added | eric.m | timeline score: 1 | |
May 13, 2014 at 19:52 | history | edited | WorldSEnder | CC BY-SA 3.0 |
added 5 characters in body
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May 13, 2014 at 19:50 | comment | added | WorldSEnder | you clearly didn't read the question. It says that EditBone.transform() doesn't work, doesn't it? | |
May 13, 2014 at 19:20 | comment | added | CodeManX | I don't know anything about Eigen-vectors, but aren't the available methods sufficient? There's also EditBone.transform() and Object.convert_space(). | |
May 13, 2014 at 14:18 | history | edited | David |
tag clean up
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May 12, 2014 at 16:37 | comment | added | WorldSEnder | Can you please explain a little bit more? Is there a method to calculate the Eigen-vector of a matrix or do I have to write that on my own? Feel free to post a full answer. | |
May 12, 2014 at 16:32 | comment | added | CodeManX |
.matrix can't be set, you need to set .roll and the both endpoints instead. There are 2 utility function: blender.org/documentation/blender_python_api_2_70a_release/…
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May 12, 2014 at 16:30 | history | tweeted | twitter.com/#!/StackBlender/status/465891695440048128 | ||
May 12, 2014 at 15:41 | history | edited | Thom Blair III | CC BY-SA 3.0 |
edited body
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May 12, 2014 at 11:59 | comment | added | WorldSEnder |
I checked and no, (0, 1, 0) gives bone.matrix == Matrix.Identity(4)
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May 12, 2014 at 11:56 | comment | added | maddin45 | Not sure if it helps, but doesn't the standard bone point in the z-direction? In my oppinion the tail should be set to (0,0,1). | |
May 12, 2014 at 10:16 | history | asked | WorldSEnder | CC BY-SA 3.0 |