Timeline for How to get accurate colors with Filmic Blender
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Dec 5, 2023 at 15:15 | answer | added | NewSites | timeline score: 0 | |
Oct 18, 2017 at 0:11 | history | tweeted | twitter.com/StackBlender/status/920442142119596032 | ||
Oct 17, 2017 at 11:16 | history | edited | saicode | CC BY-SA 3.0 |
added 300 characters in body
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Oct 16, 2017 at 18:49 | comment | added | user1853 | Please use the edit link under your original post (i.sstatic.net/lXFuK.png) to clarify your question. | |
Oct 16, 2017 at 18:47 | comment | added | saicode | I realized that I framed the question wrong - what I meant is the Input colors (image or RGB color slot in the shader) is more saturated than the render output - is there a way to get the same (or almost the same) color as the the input slot color/image map? | |
Oct 14, 2017 at 20:54 | answer | added | troy_s | timeline score: 43 | |
Oct 14, 2017 at 0:48 | comment | added | user1853 | Please define what you mean by accurate colors. | |
Oct 13, 2017 at 9:20 | history | asked | saicode | CC BY-SA 3.0 |