Timeline for How can I convert a node made material into an image texture?
Current License: CC BY-SA 3.0
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Oct 8, 2017 at 0:38 | comment | added | Jaroslav Jerryno Novotny | To get artifact free top and bottom of the baked image (where the poles are), the triangles should be ideally smaller than the image pixels. This results in a very high sphere polycounts. I find the advantage in the "sphere from a plane" method in the ability to add some loopcuts near the poles to get fine poly resolution to avoid baking artifacts, but to leave the rest of sphere unaffected. | |
Oct 7, 2017 at 22:20 | history | edited | WolfiG | CC BY-SA 3.0 |
added 4 characters in body
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Oct 7, 2017 at 21:58 | history | answered | WolfiG | CC BY-SA 3.0 |