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Oct 8, 2017 at 0:38 comment added Jaroslav Jerryno Novotny To get artifact free top and bottom of the baked image (where the poles are), the triangles should be ideally smaller than the image pixels. This results in a very high sphere polycounts. I find the advantage in the "sphere from a plane" method in the ability to add some loopcuts near the poles to get fine poly resolution to avoid baking artifacts, but to leave the rest of sphere unaffected.
Oct 7, 2017 at 22:20 history edited WolfiG CC BY-SA 3.0
added 4 characters in body
Oct 7, 2017 at 21:58 history answered WolfiG CC BY-SA 3.0