Timeline for In BGE is there a way to apply gravity to the inside of a sphere
Current License: CC BY-SA 3.0
14 events
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Feb 13, 2019 at 5:51 | history | rollback | Scott Milner |
Rollback to Revision 6
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Feb 13, 2019 at 5:15 | history | edited | Scott Milner | CC BY-SA 4.0 |
fix typo
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Apr 27, 2018 at 0:41 | vote | accept | Iam KraZasHell | ||
Apr 27, 2018 at 0:39 | comment | added | Iam KraZasHell | @uhoh and Scott: Thank you both for you expert help in this. I can't believe I didn't see that. I've been racking my brain and poof you two got these old cogs working again. A very hearty Thank you and Numerous KUDOS to you both. When my game comes out you two will be in the Special Thanks. Thanks So much. BTW The game's name is OOPS (abbreviated of course, but keep an eye out) it will be a full Blender game and free to the world. | |
Feb 28, 2018 at 14:37 | comment | added | Scott Milner | @uhoh Well, seeing as how normal gravity uses an inverse square falloff, I"m trying to replicate that. You're welcome to modify the code to fit your own purposes, of course. :-) | |
Feb 28, 2018 at 5:58 | comment | added | uhoh | Ah, indeed, and therefore becomes infinite at the surface of the sphere, and very larger even for finite sized objects which "bounce". A linear dependence on $r$ still might look more "natural" in an unnatural sort of way. | |
Feb 27, 2018 at 20:21 | comment | added | Scott Milner | @uhoh I'm actually using $mg/(R-||r||)^2$, so gravity increases as the ball approaches the inside of the sphere. | |
Feb 27, 2018 at 20:17 | comment | added | uhoh | It looks like you are still using $mg/r^2$ which goes to infinity at the center. I think you want to just use $mgr/R$ (where $R$ is the radius of the sphere) which is linear in r and really does go to zero at the center of the sphere. | |
Feb 26, 2018 at 16:24 | history | edited | Scott Milner | CC BY-SA 3.0 |
added 16 characters in body
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Feb 22, 2018 at 0:06 | history | edited | Scott Milner | CC BY-SA 3.0 |
Added MathJAX
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Sep 23, 2017 at 0:36 | history | edited | Scott Milner | CC BY-SA 3.0 |
added 1327 characters in body
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Sep 22, 2017 at 3:29 | history | edited | Scott Milner | CC BY-SA 3.0 |
edited body
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Sep 22, 2017 at 1:16 | history | edited | Scott Milner | CC BY-SA 3.0 |
added 87 characters in body
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Sep 21, 2017 at 22:52 | history | answered | Scott Milner | CC BY-SA 3.0 |