Timeline for How do I get a cycles render that is similar to the default OpenGL viewport render?
Current License: CC BY-SA 3.0
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Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
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Aug 29, 2014 at 7:15 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 507 characters in body
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May 2, 2014 at 17:38 | comment | added | gandalf3 | @jacobsd In the first one or the second one? For the first one, mostly just brighter lighting (I think I may have had the shader color on .8 (the default) too, make sure it's set to white). You could artificially brighten it with an emission and mix node or some compositing as well. Also see blender.stackexchange.com/q/6850/599. For the second one, it renders as exactly the color specified in the the color ramp node (except for color managment). | |
May 2, 2014 at 9:06 | comment | added | chrisp | Looks like a great answer! I will try them out and get back to you. How would I make the "white" whiter in the cyclers render? | |
May 2, 2014 at 7:54 | history | answered | gandalf3 | CC BY-SA 3.0 |