Timeline for Why do my unwrapped UVs appear outside of the UV canvas?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Oct 5, 2017 at 11:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 2, 2017 at 5:15 | answer | added | Elmazz | timeline score: 1 | |
Sep 2, 2017 at 4:00 | review | Suggested edits | |||
Sep 2, 2017 at 9:11 | |||||
Sep 1, 2017 at 22:05 | comment | added | H. Phillips | The model itself is several meshes, so here I only unwrapped the sword mesh. I'll try scaling the meshes to fit them on the canvas - I just wish I knew why they appeared off-canvas in the first place. | |
Sep 1, 2017 at 17:13 | comment | added | Elmazz | did you unwarp the whole thing? Or just a sword? you can move thing in uv editor by pressing G and scale by pressing S | |
Sep 1, 2017 at 17:10 | review | First posts | |||
Sep 2, 2017 at 4:00 | |||||
Sep 1, 2017 at 17:09 | history | asked | H. Phillips | CC BY-SA 3.0 |