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user877329
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I want to implement something like "Filmic Blender" in GLSL. Thus I need the LUT and/or transfer functions in human readable format. Where can I find this.

Update:

I have found that there are two sets of LUT:s. RGB to RGB mapping (I will use desat65cube.spi3d), and a 1d mapping for controlling contrast. New questions:

  1. How are input values (those that comes from the lighting algorithm) mapped to the range [0, 64]
  2. When is the contrast control applied
  3. How does the exposure control work

I want to implement something like "Filmic Blender" in GLSL. Thus I need the LUT and/or transfer functions in human readable format. Where can I find this.

I want to implement something like "Filmic Blender" in GLSL. Thus I need the LUT and/or transfer functions in human readable format. Where can I find this.

Update:

I have found that there are two sets of LUT:s. RGB to RGB mapping (I will use desat65cube.spi3d), and a 1d mapping for controlling contrast. New questions:

  1. How are input values (those that comes from the lighting algorithm) mapped to the range [0, 64]
  2. When is the contrast control applied
  3. How does the exposure control work
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user1853
user1853
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user877329
  • 1.4k
  • 3
  • 14
  • 31

Sources for filmic blender

I want to implement something like "Filmic Blender" in GLSL. Thus I need the LUT and/or transfer functions in human readable format. Where can I find this.