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Aug 3, 2021 at 14:35 history edited Duarte Farrajota Ramos CC BY-SA 4.0
Fix typos
Aug 29, 2017 at 16:39 comment added Carlo The modifier takes into account the object (an Empty in this case) location AND rotation. The rotation axis is by default the Z axis of the Empty. I think you should check the mutual orientation of your object and empty.
Aug 29, 2017 at 16:23 comment added Supian Mustapa Hi @carlo, i stuck in the simple deform modifier. The output not as yours, mine looks weird. mine as follows in step "simple deform". image.ibb.co/fvO395/Screen_Shot_2017_08_30_at_12_21_11_AM.png Please advice why does this happen? THANKS in advance.
Aug 20, 2017 at 17:03 vote accept Supian Mustapa
Aug 20, 2017 at 16:41 comment added Carlo I know that I didn't went deeply down into each modeling aspect, but I preferred to present the *workflow/ I would have followed. The instruction for each modifier are probably better explained in the manual or in other question here on the site. BTW if you have any doubts, just write it down.
Aug 20, 2017 at 16:34 comment added Supian Mustapa Thanks mr carlo for your advice and tutorials. Ill try to follow your steps and update here if i cannot find a way. Thanks again.
Aug 20, 2017 at 8:56 history edited Carlo CC BY-SA 3.0
added 369 characters in body
Aug 19, 2017 at 23:46 history edited Carlo CC BY-SA 3.0
added 34 characters in body
Aug 19, 2017 at 23:38 history edited Carlo CC BY-SA 3.0
added 91 characters in body
Aug 19, 2017 at 23:32 history answered Carlo CC BY-SA 3.0