Timeline for How to procedurally add a precious metal vein to rock
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 15, 2017 at 2:38 | comment | added | user1853 | you can make this work with any shader, the idea is to show you that you can use textures to determine how to mix shaders. You can make the shader as complicated as you want. | |
Aug 14, 2017 at 20:26 | comment | added | Michael Goldshteyn | Can this impact volume as well for a 3d penetrating look of the veins through either SSS or transparent materials? | |
Aug 14, 2017 at 20:23 | vote | accept | Michael Goldshteyn | ||
Aug 6, 2017 at 3:59 | comment | added | Ben | While I haven't personally done it, I have seen tutorials that use vertex painting as input to the node system - so I am reasonably confident that if you want more specific control over where the gold goes, you could paint onto your mesh and then pass that through in much the same way. | |
Aug 5, 2017 at 15:48 | history | edited | user1853 | CC BY-SA 3.0 |
added 196 characters in body
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Aug 5, 2017 at 15:43 | history | answered | user1853 | CC BY-SA 3.0 |