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Aug 15, 2017 at 2:38 comment added user1853 you can make this work with any shader, the idea is to show you that you can use textures to determine how to mix shaders. You can make the shader as complicated as you want.
Aug 14, 2017 at 20:26 comment added Michael Goldshteyn Can this impact volume as well for a 3d penetrating look of the veins through either SSS or transparent materials?
Aug 14, 2017 at 20:23 vote accept Michael Goldshteyn
Aug 6, 2017 at 3:59 comment added Ben While I haven't personally done it, I have seen tutorials that use vertex painting as input to the node system - so I am reasonably confident that if you want more specific control over where the gold goes, you could paint onto your mesh and then pass that through in much the same way.
Aug 5, 2017 at 15:48 history edited user1853 CC BY-SA 3.0
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Aug 5, 2017 at 15:43 history answered user1853 CC BY-SA 3.0