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Jul 24, 2017 at 5:10 comment added sketcherskt yes I am slightly Confused too this is why I hate messing with UV's
Jul 24, 2017 at 5:04 comment added Dr Tyrell Scaling just seems to move the error around as long as the Circle lands in the middle (where it needs to be). What's odd is that the mesh in the UV map looks perfect. As I select the faces in edit mode, the proper face selects in the UV map. I'm slightly confused, because I have the concave version on the other side, and it works perfectly.
Jul 24, 2017 at 5:02 comment added sketcherskt oh I see are you able to scale forward or backwards to see if it helps?
Jul 24, 2017 at 4:56 comment added Dr Tyrell Scaling isn't the problem. Look at the circle and how it's mapping on the surface. It's missing a face on the right side. Not sure if it has to do with the "always selected" face during UV map editing. :(
Jul 24, 2017 at 4:44 history answered sketcherskt CC BY-SA 3.0