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Time for a new answer...

Starting with blender version 2.79 there is an option to DenoiseDenoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

Problems and artifacts when using denoise.

Denoising will introduce new artifacts: some segments of the image might look strangely blurrier or blotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might find or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

Examples: Blotchy or smeared:

enter image description here

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

Memory Usage.

Denoising demands a lot more resources from your computer and might even yield "out of memory errors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

Problems and artifacts when using denoise.

Denoising will introduce new artifacts: some segments of the image might look strangely blurrier or blotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might find or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

Examples: Blotchy or smeared:

enter image description here

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

Memory Usage.

Denoising demands a lot more resources from your computer and might even yield "out of memory errors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

Problems and artifacts when using denoise.

Denoising will introduce new artifacts: some segments of the image might look strangely blurrier or blotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might find or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

Examples: Blotchy or smeared:

enter image description here

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

Memory Usage.

Denoising demands a lot more resources from your computer and might even yield "out of memory errors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

Commonmark migration
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#Time for a new answer...

Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

#Problems and artifacts when using denoise.

Problems and artifacts when using denoise.

Denoising will introduce new artifacts: some segments of the image might look strangely blurrier or blotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might find or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

Examples: Blotchy or smeared:

enter image description here

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

#Memory Usage.

Memory Usage.

Denoising demands a lot more resources from your computer and might even yield "out of memory errors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

#DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

#Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

#Problems and artifacts when using denoise.

Denoising will introduce new artifacts: some segments of the image might look strangely blurrier or blotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might find or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

Examples: Blotchy or smeared:

enter image description here

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

#Memory Usage.

Denoising demands a lot more resources from your computer and might even yield "out of memory errors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

#DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

Problems and artifacts when using denoise.

Denoising will introduce new artifacts: some segments of the image might look strangely blurrier or blotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might find or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

Examples: Blotchy or smeared:

enter image description here

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

Memory Usage.

Denoising demands a lot more resources from your computer and might even yield "out of memory errors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

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#Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

#Problems and artifacts when using denoise.

Be conservative when playing with the denoise settings. Denoising will introduce new artifacts. Some: some segments of the image might look strangely blurrier, blotchy or some "donut" like elementsblotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might appearfind or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

BlotchyExamples: Blotchy or smeared:

enter image description here

Other artifacts will appear where there are small bright areas (like fireflies) surrounded by darker pixels.

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

#Memory Usage.

Denoising will usedemands a lot more resources from your computer and might even yield out"out of memory errorserrors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

#DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

#Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

#Problems and artifacts when using denoise.

Be conservative when playing with the denoise settings. Denoising will introduce new artifacts. Some segments of the image might look strangely blurrier, blotchy or some "donut" like elements might appear. Usually using a smaller denoising radius or a lower strength will make things better.

Blotchy or smeared:

enter image description here

Other artifacts will appear where there are small bright areas (like fireflies) surrounded by darker pixels.

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

#Memory Usage.

Denoising will use a lot more resources from your computer and might even yield out of memory errors. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

#DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene.

#Time for a new answer...

Starting with blender version 2.79 there is an option to Denoise the image as is being rendered.

Quoting from the manual

Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible.

The denoiser is at the bottom of the render layers tab in the properties window

enter image description here

in 2.8

enter image description here

For more info Read: How do I use the cycles Denoiser?

Here's an example.

Using 250 samples with no denoise, the image has a lot of noise, as expected.

enter image description here (click on the images to enlarge)

Bringing up the samples to 2000 (with no denoising) yields a cleaner image, but it takes 600% longer to render.

enter image description here

Same image at 250 samples with denoising enablend, using the default settings:

enter image description here

Denoised at 500 samples:

enter image description here

Note that denoising is not a magical button. It is not a substitute for the information and tricks outlined in the other answers on this page, but it should be thought as an additional tool. In other words: a high number of samples will yield a cleaner picture, but denosing might help to get acceptable results with a reasonable number of samples and with shorter render times.

#Problems and artifacts when using denoise.

Denoising will introduce new artifacts: some segments of the image might look strangely blurrier or blotchy.

On sections where there are small bright areas (like fireflies) surrounded by darker pixels you might find or some dark "donuts"

So conservative when playing with the denoise settings. Usually using a smaller denoising radius or a lower strength will make things better.

Examples: Blotchy or smeared:

enter image description here

Unexpected black pixels around bright areas:

enter image description here

More examples on this link: How to properly denoise renderings?

#Memory Usage.

Denoising demands a lot more resources from your computer and might even yield "out of memory errors" or make your computer hang or crash. Denoising needs the information of all of the adjacent rendered tiles to work, meaning that for every tile being rendered blender will keep in RAM the information of all the surrounding tiles and will only release that ram once a tile has been denoised.

As an example: to denoise tile 1, the denoiser needs the information from the surrounding tiles: 2 through 9.

enter image description here

But the most important thing to understand about denosing:

#DO NOT EXPECT MIRACLES, use an appropriate number of samples for your scene instead.

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