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Timeline for Why is my text pixelated?

Current License: CC BY-SA 3.0

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when toggle format what by license comment
Jul 24, 2017 at 14:05 comment added sdfgeoff Addendum to Mike Pan's comment: the "resolution" parameter is scaled by the font objects size, so is better expressed as "100px per blender unit" - so you can crank the "resolution" value really high if you have a tiny font object. (As of looking at source code for BGE 2.78)
Oct 8, 2016 at 21:24 vote accept Thomas Weller
Jul 27, 2015 at 19:50 comment added Mike Pan Please be aware that rendering text at 8x resolution as suggested will take up a LOT more graphic memory. (128x128 will becomes 1024x1024) It will even fail on lesser graphics cards. Use the smallest number you can stand.
Apr 5, 2015 at 16:52 comment added ruckus @AdriansNetlis your car gauges don't need dynamic text, they can be a mesh or an image mapped to plane.
Dec 26, 2014 at 20:11 comment added Adrians Netlis Hi! Could you recommend me a good resolution for my text so it looks good for my car gauges?
Apr 8, 2014 at 14:57 comment added user2859 See my comment on your question. Its a bit of a hack right now. The other method will work better I think.
Apr 8, 2014 at 14:56 comment added Thomas Weller This does the trick. Is this setting not availabe in the UI, only in Python?
Apr 8, 2014 at 14:29 history answered user2859 CC BY-SA 3.0