Timeline for Why is my text pixelated?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jul 24, 2017 at 14:05 | comment | added | sdfgeoff | Addendum to Mike Pan's comment: the "resolution" parameter is scaled by the font objects size, so is better expressed as "100px per blender unit" - so you can crank the "resolution" value really high if you have a tiny font object. (As of looking at source code for BGE 2.78) | |
Oct 8, 2016 at 21:24 | vote | accept | Thomas Weller | ||
Jul 27, 2015 at 19:50 | comment | added | Mike Pan | Please be aware that rendering text at 8x resolution as suggested will take up a LOT more graphic memory. (128x128 will becomes 1024x1024) It will even fail on lesser graphics cards. Use the smallest number you can stand. | |
Apr 5, 2015 at 16:52 | comment | added | ruckus | @AdriansNetlis your car gauges don't need dynamic text, they can be a mesh or an image mapped to plane. | |
Dec 26, 2014 at 20:11 | comment | added | Adrians Netlis | Hi! Could you recommend me a good resolution for my text so it looks good for my car gauges? | |
Apr 8, 2014 at 14:57 | comment | added | user2859 | See my comment on your question. Its a bit of a hack right now. The other method will work better I think. | |
Apr 8, 2014 at 14:56 | comment | added | Thomas Weller | This does the trick. Is this setting not availabe in the UI, only in Python? | |
Apr 8, 2014 at 14:29 | history | answered | user2859 | CC BY-SA 3.0 |