Timeline for how to keep Smooth mode from making ripples? [duplicate]
Current License: CC BY-SA 3.0
16 events
when toggle format | what | by | license | comment | |
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Apr 5, 2014 at 4:36 | comment | added | ZCoder | I don't want sharp edges I want the faces to appear smooth. I can see how it would be a common problem to be concerned about the edges being blurred but that was not what was asked. | |
Apr 4, 2014 at 2:47 | history | edited | iKlsR |
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Apr 4, 2014 at 2:46 | history | closed | iKlsR | Duplicate of How to smooth shade an object while retaining hard edges? | |
Apr 4, 2014 at 2:45 | comment | added | iKlsR | As answered here and here. | |
Apr 4, 2014 at 2:06 | history | tweeted | twitter.com/#!/StackBlender/status/451903644620029952 | ||
Apr 4, 2014 at 1:44 | answer | added | gandalf3 | timeline score: 2 | |
Apr 4, 2014 at 1:36 | comment | added | gandalf3 | I know, but it's affected by the subserf modifier which I suspect you have on your mesh. If add supporting geometry it will also help with the shading. | |
Apr 4, 2014 at 1:35 | comment | added | ZCoder | that only addresses whether the outer edges are rounded or not. on the model I was referring to the texturing on the side | |
Apr 4, 2014 at 1:30 | comment | added | gandalf3 | Related: blender.stackexchange.com/a/6426/599 | |
Apr 4, 2014 at 1:30 | vote | accept | ZCoder | ||
Apr 4, 2014 at 1:27 | history | edited | Vader |
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Apr 4, 2014 at 1:21 | answer | added | Vader | timeline score: 2 | |
Apr 4, 2014 at 1:02 | history | edited | ZCoder | CC BY-SA 3.0 |
added picture for reference
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Apr 4, 2014 at 1:00 | comment | added | ZCoder | it literally does nothing to the appearence | |
Apr 4, 2014 at 0:57 | comment | added | gandalf3 |
Have you tried recalculating the normals? (Tab > Edit mode > A > Select all > Ctrl+N > recalculate normals)
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Apr 4, 2014 at 0:56 | history | asked | ZCoder | CC BY-SA 3.0 |