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Apr 5, 2014 at 4:36 comment added ZCoder I don't want sharp edges I want the faces to appear smooth. I can see how it would be a common problem to be concerned about the edges being blurred but that was not what was asked.
Apr 4, 2014 at 2:47 history edited iKlsR
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Apr 4, 2014 at 2:46 history closed iKlsR Duplicate of How to smooth shade an object while retaining hard edges?
Apr 4, 2014 at 2:45 comment added iKlsR As answered here and here.
Apr 4, 2014 at 2:06 history tweeted twitter.com/#!/StackBlender/status/451903644620029952
Apr 4, 2014 at 1:44 answer added gandalf3 timeline score: 2
Apr 4, 2014 at 1:36 comment added gandalf3 I know, but it's affected by the subserf modifier which I suspect you have on your mesh. If add supporting geometry it will also help with the shading.
Apr 4, 2014 at 1:35 comment added ZCoder that only addresses whether the outer edges are rounded or not. on the model I was referring to the texturing on the side
Apr 4, 2014 at 1:30 comment added gandalf3 Related: blender.stackexchange.com/a/6426/599
Apr 4, 2014 at 1:30 vote accept ZCoder
Apr 4, 2014 at 1:27 history edited Vader
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Apr 4, 2014 at 1:21 answer added Vader timeline score: 2
Apr 4, 2014 at 1:02 history edited ZCoder CC BY-SA 3.0
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Apr 4, 2014 at 1:00 comment added ZCoder it literally does nothing to the appearence
Apr 4, 2014 at 0:57 comment added gandalf3 Have you tried recalculating the normals? (Tab > Edit mode > A > Select all > Ctrl+N > recalculate normals)
Apr 4, 2014 at 0:56 history asked ZCoder CC BY-SA 3.0