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sigh, I was wrong.
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Mutant Bob
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It appears you already tried a Crease factor on those edges using shift-e

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html

This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

I wonder ifIt turns out creasing just the bevel operator isn't propagatingedges of the crease propertyopening is not enough. Try applying You also have to crease the bevel modifier and then setdiagonal edges that have a vertex on the crease to 1.0 again.opening:

crease moar!

It appears you already tried a Crease factor on those edges using shift-e

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html

This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

I wonder if the bevel operator isn't propagating the crease property. Try applying the bevel modifier and then set the crease to 1.0 again.

It appears you already tried a Crease factor on those edges using shift-e

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html

This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

It turns out creasing just the edges of the opening is not enough. You also have to crease the diagonal edges that have a vertex on the opening:

crease moar!

address confusion revealed by comment
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Mutant Bob
  • 9.3k
  • 2
  • 30
  • 58

It appears you already tried a Crease factor on those edges using shift-e

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html

This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

I wonder if the bevel operator isn't propagating the crease property. Try applying the bevel modifier and then set the crease to 1.0 again.

It appears you already tried a Crease factor on those edges using shift-e

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html

This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

I wonder if the bevel operator isn't propagating the crease property. Try applying the bevel modifier and then set the crease again.

It appears you already tried a Crease factor on those edges using shift-e

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html

This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

I wonder if the bevel operator isn't propagating the crease property. Try applying the bevel modifier and then set the crease to 1.0 again.

Source Link
Mutant Bob
  • 9.3k
  • 2
  • 30
  • 58

It appears you already tried a Crease factor on those edges using shift-e

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html

This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

I wonder if the bevel operator isn't propagating the crease property. Try applying the bevel modifier and then set the crease again.