Timeline for Are Blender Cloth Physics Based on a Cloth Simulation Model?
Current License: CC BY-SA 4.0
16 events
when toggle format | what | by | license | comment | |
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Feb 24, 2022 at 16:31 | history | edited | zzz | CC BY-SA 4.0 |
deleted 330 characters in body
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Apr 26, 2016 at 3:01 | history | edited | zzz | CC BY-SA 3.0 |
deleted 289 characters in body
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Aug 20, 2015 at 3:28 | vote | accept | zzz | ||
Jun 30, 2015 at 22:04 | history | tweeted | twitter.com/#!/StackBlender/status/616004441301491712 | ||
Apr 30, 2015 at 1:08 | comment | added | Luis B | Good values to try out might be the following Mass/Structural/Bending values: Default (0.3,15,0.5); Heavier, Faster, Greater Force (1.0,15,0.5); Allows Stretching and Shearing (0.3,0.01,0.5); Doesn't Allow Bending (0.3,15,55) | |
S Apr 23, 2015 at 3:41 | history | suggested | Luis B | CC BY-SA 3.0 |
organized a large paragraph of questions into 2 concrete questions
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Apr 23, 2015 at 1:16 | comment | added | Luis B | You're on the right track with Provot's Physically Based Cloth Model. | |
Apr 23, 2015 at 1:14 | review | Suggested edits | |||
S Apr 23, 2015 at 3:41 | |||||
Apr 22, 2015 at 3:38 | answer | added | Luis B | timeline score: 23 | |
Apr 2, 2014 at 20:05 | comment | added | user2859 | Sources are available here / here. For more serious information on the implementation you could try to contact the devs. | |
Apr 2, 2014 at 19:45 | answer | added | user2699 | timeline score: 2 | |
Apr 2, 2014 at 16:59 | comment | added | Vader | You have multiple questions in this question. Each questions should focus on a single problem. | |
Apr 2, 2014 at 16:58 | comment | added | Vader | I think blender uses it's own proprietary cloth solver | |
Apr 2, 2014 at 16:11 | history | edited | zzz | CC BY-SA 3.0 |
added 88 characters in body
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Apr 2, 2014 at 15:30 | review | First posts | |||
Apr 2, 2014 at 15:35 | |||||
Apr 2, 2014 at 15:11 | history | asked | zzz | CC BY-SA 3.0 |