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Feb 24, 2022 at 16:31 history edited zzz CC BY-SA 4.0
deleted 330 characters in body
Apr 26, 2016 at 3:01 history edited zzz CC BY-SA 3.0
deleted 289 characters in body
Aug 20, 2015 at 3:28 vote accept zzz
Jun 30, 2015 at 22:04 history tweeted twitter.com/#!/StackBlender/status/616004441301491712
Apr 30, 2015 at 1:08 comment added Luis B Good values to try out might be the following Mass/Structural/Bending values: Default (0.3,15,0.5); Heavier, Faster, Greater Force (1.0,15,0.5); Allows Stretching and Shearing (0.3,0.01,0.5); Doesn't Allow Bending (0.3,15,55)
S Apr 23, 2015 at 3:41 history suggested Luis B CC BY-SA 3.0
organized a large paragraph of questions into 2 concrete questions
Apr 23, 2015 at 1:16 comment added Luis B You're on the right track with Provot's Physically Based Cloth Model.
Apr 23, 2015 at 1:14 review Suggested edits
S Apr 23, 2015 at 3:41
Apr 22, 2015 at 3:38 answer added Luis B timeline score: 23
Apr 2, 2014 at 20:05 comment added user2859 Sources are available here / here. For more serious information on the implementation you could try to contact the devs.
Apr 2, 2014 at 19:45 answer added user2699 timeline score: 2
Apr 2, 2014 at 16:59 comment added Vader You have multiple questions in this question. Each questions should focus on a single problem.
Apr 2, 2014 at 16:58 comment added Vader I think blender uses it's own proprietary cloth solver
Apr 2, 2014 at 16:11 history edited zzz CC BY-SA 3.0
added 88 characters in body
Apr 2, 2014 at 15:30 review First posts
Apr 2, 2014 at 15:35
Apr 2, 2014 at 15:11 history asked zzz CC BY-SA 3.0