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Aug 24, 2017 at 12:28 answer added Blender Sushi Guy timeline score: 2
Jun 27, 2017 at 13:41 history tweeted twitter.com/StackBlender/status/879696224466632704
Jun 27, 2017 at 12:44 comment added Ba Ku Its for a computer vision test. The program should detect keypoints from all possible perspectives. With the render I am able to compare error rates.
Jun 27, 2017 at 12:41 vote accept Ba Ku
Jun 27, 2017 at 11:06 answer added Rich Sedman timeline score: 22
Jun 27, 2017 at 9:25 comment added Pyros If you are confortable with scripting, a solution would be to generate an sphere whith parameter depending of what you need, place the camera at the center of each face or on each vertex while keeping a track to constraints on it, or managing the rotation yourself if you are confortable with that. It's not so difficult and could be parametrized in an addon, but you need some python knowledges.
Jun 27, 2017 at 9:18 comment added Pyros It depend a little of what kind of covering you need, but if you are not confortable with script, there is maybe the possibility to work with constraints, using a track to or a copy location, and a follow path. After that the step could be adjustable by rescaling the path, maybe using a array modifier.... those are just some ideas up to you to decide if there is something to do whith that ;)
Jun 27, 2017 at 9:11 comment added Madlaina Kalunder since your object is a sphere, you would have indefinite amounts of perspectives. Can I ask you what the use case is of waht you want to do with this? You could probably write a script that instantiates cameras around the origin with an offset / radius and dynamically tell the script how many cameras(=perspectives) it should create. You should however use a icosphere for this because it will provide equal distribution (unlike the sphere which is more detailed at the poles)
Jun 27, 2017 at 8:53 review First posts
Jun 27, 2017 at 12:21
Jun 27, 2017 at 8:49 history asked Ba Ku CC BY-SA 3.0