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  • #USING PROPORTIONAL EDITING#

    USING PROPORTIONAL EDITING

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

    USING SIMPLE DEFORM MODIFIER (STRETCH)

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.
enter image description here

  • #USING LATTICE MODIFIER#

    USING LATTICE MODIFIER

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S. NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

  • #USING PROPORTIONAL EDITING#

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.
enter image description here

  • #USING LATTICE MODIFIER#

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S. NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

  • USING PROPORTIONAL EDITING

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • USING SIMPLE DEFORM MODIFIER (STRETCH)

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.
enter image description here

  • USING LATTICE MODIFIER

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S. NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

deleted 32 characters in body
Source Link
Paul Gonet
  • 33.5k
  • 18
  • 92
  • 174
  • #USING PROPORTIONAL EDITING#

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.
enter image description here

  • #USING LATTICE MODIFIER#

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S,Shift+Z.
  NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

  • #USING PROPORTIONAL EDITING#

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.
enter image description here

  • #USING LATTICE MODIFIER#

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S,Shift+Z.
  NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

  • #USING PROPORTIONAL EDITING#

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.
enter image description here

  • #USING LATTICE MODIFIER#

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S. NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

added 391 characters in body
Source Link
Paul Gonet
  • 33.5k
  • 18
  • 92
  • 174
  • #USING PROPORTIONAL EDITING#

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.

  
enter image description here

  • #USING LATTICE MODIFIER#

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S,Shift+Z.
NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

  • #USING PROPORTIONAL EDITING#

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like.

 enter image description here

  • #USING PROPORTIONAL EDITING#

Add some edge loops (Ctrl+R) in the middle of the object to devide the object evenly. Select the face loop in the middle (Alt+RMB) and snap the cursor to it (Shift+S-->Cursor to Selected). Enable proportional editing, then press S,Shift+Z to scale along X and Y axes only. enter image description here

  • #USING SIMPLE DEFORM MODIFIER (STRETCH)#

Give the object a Simple Deform modifier, change its mode to Stretch and adjust the deform factor as you like. 
enter image description here

  • #USING LATTICE MODIFIER#

Add a Lattice, scale it to fit the object's size and subdivide it a few times. Select the object and give it a Lattice Modifier. Select the points around the middle subdivision of the lattice, then scale them with S,Shift+Z.
NOTE: Adding more subdivision to the lattice allows you to better control the shape of the object (you can make it more uneven/realistic).
enter image description here

Source Link
Paul Gonet
  • 33.5k
  • 18
  • 92
  • 174
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