Timeline for Is it possible to use one action for multiple objects?
Current License: CC BY-SA 3.0
9 events
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Oct 8, 2023 at 17:07 | comment | added | Michael Macha | @Yeets You can probably mitigate that with a constraint tied to a bone. Not that I've tried it, but it's how I would go about doing it. Failing that, you could also probably use a basic driver. | |
Sep 14, 2022 at 4:43 | comment | added | B''H Bi'ezras -- Boruch Hashem | too bad u cant add armatures to cameras | |
Jun 1, 2017 at 18:05 | vote | accept | Sinci1 | ||
Jun 1, 2017 at 17:51 | history | edited | Paul Gonet | CC BY-SA 3.0 |
added 88 characters in body
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Jun 1, 2017 at 17:40 | history | edited | Paul Gonet | CC BY-SA 3.0 |
added 2213 characters in body
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Jun 1, 2017 at 12:49 | history | edited | Paul Gonet | CC BY-SA 3.0 |
added 44 characters in body
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Jun 1, 2017 at 12:49 | comment | added | Paul Gonet | That's because you've added two separate armatures. You have to create just one. Add the second bone with Shift+A being in armature's edit mode, not object mode. I've updated the first .gif to make it clearer. | |
Jun 1, 2017 at 11:24 | comment | added | Sinci1 | For some reason it doesnt work for me? giphy.com/gifs/xUPGcySH21Hxjpugfu/fullscreen | |
Jun 1, 2017 at 2:24 | history | answered | Paul Gonet | CC BY-SA 3.0 |