Timeline for Why do you need to have quads?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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May 11, 2017 at 7:03 | comment | added | sambler | Also of note are the modelling tools - for example adding an edge loop goes through quads and stops at tris or ngons. | |
May 10, 2017 at 17:32 | comment | added | lemon | @someone, concerning the pseudo quad you're talking about, no... in fact no general rules, but main principles that correspond to rules (as described in both answers). Vertices are some kind of genotype, and the result is the phenotype. But the point is "how to do the good genotype?". There is not one absolute good answer (I think) about that. On another aspect, google can provide a lot in this matter: you may google about '3D topology', look at the result, and forge your opinion. | |
May 10, 2017 at 17:01 | vote | accept | someone | ||
May 10, 2017 at 16:26 | vote | accept | someone | ||
May 10, 2017 at 17:01 | |||||
May 10, 2017 at 16:26 | comment | added | someone | so I assume that if I made a triangle shape with 3 verts then added 1 more vert giving it 4 verts but keeping the same tri shape it wouldn't really be a quad as you put it it would be dented in.ps thank you for not refering me to google | |
May 10, 2017 at 15:56 | history | answered | Teck-freak | CC BY-SA 3.0 |