Timeline for Is there a way to set the length of the Cyclic Extrapolation in the Graph Editor?
Current License: CC BY-SA 3.0
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May 2, 2017 at 17:46 | comment | added | Syrenthra | I am using the dope sheet also but I was unaware of the Actions you mentioned. I will need to look into those then. I am mostly just unaware of how to take a set of keyframes that make 1 full stride for movement and then repeat them without using the graph editor to copy the animations. I will definitely try the Action stuff as that might be what I need. | |
May 2, 2017 at 12:17 | comment | added | CGEffex | @Syrenthra For character animation, I believe the proper way to go about this is actually to use the Dope Sheet. There, you can easily view and copy object keyframes and have them start and stop wherever you need, at it is a lot cleaner than the Graph Editor. Also, you can save any set of keyframes as an Action which can be copied and pasted arbitrarily later. | |
May 1, 2017 at 20:37 | vote | accept | Syrenthra | ||
May 1, 2017 at 20:37 | comment | added | Syrenthra | That is a big help but I need to go 1 step further and I'm not sure if it can handle it or not. I need to do those walking cycles multiple times, not in a specific pattern, so not every 100 frames do it again. So would it also be possible to set multiple of those ranges where it animates? | |
May 1, 2017 at 15:17 | history | answered | CGEffex | CC BY-SA 3.0 |