Timeline for Black patches in glass when using cycles render engine
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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S Aug 9 at 4:00 | history | suggested | Laurel | CC BY-SA 4.0 |
spelling fixes
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Aug 9 at 1:19 | review | Suggested edits | |||
S Aug 9 at 4:00 | |||||
Mar 19, 2014 at 18:44 | comment | added | gandalf3 | This post has some possible solutions for beveled text. | |
Mar 19, 2014 at 11:26 | vote | accept | user2620255 | ||
Mar 19, 2014 at 11:26 | comment | added | user2620255 | Ok so it turns out my mesh had a few problems of its own. the B's center issue in box was caused by overlapping mesh. so i went in and fixed it best i could. as for the other black spots gandalf3 your suggestion semed to help the most, it didn't fix it completely but i did get this text from the basic text object, then added bevel and depth so im not surprised this happened. im rendering at about 10k samples right now and its looking alot better, if anybody has suggestions on how to prevent overlapping mesh when using the text object i would be all ears. | |
Mar 19, 2014 at 6:17 | answer | added | gandalf3 | timeline score: 18 | |
Mar 19, 2014 at 4:25 | answer | added | Phip | timeline score: 3 | |
Mar 19, 2014 at 3:24 | comment | added | gandalf3 | Related: Black edges artifacts in renders on edges of geometry? | |
Mar 19, 2014 at 1:59 | history | tweeted | twitter.com/#!/StackBlender/status/446103636788412416 | ||
Mar 19, 2014 at 1:38 | answer | added | Vader | timeline score: 9 | |
Mar 19, 2014 at 1:36 | review | First posts | |||
Mar 19, 2014 at 5:15 | |||||
Mar 19, 2014 at 1:19 | history | asked | user2620255 | CC BY-SA 3.0 |