Timeline for Render's shadow always looks pixelated with Blender Render
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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May 5, 2017 at 6:22 | vote | accept | zorua98741 | ||
Apr 20, 2017 at 13:05 | comment | added | Duarte Farrajota Ramos♦ | Done, posted below | |
Apr 20, 2017 at 13:05 | answer | added | Duarte Farrajota Ramos♦ | timeline score: 0 | |
Apr 20, 2017 at 11:04 | comment | added | Mentalist | @DuarteFarrajotaRamos How about posting your comment as an answer? Let's close this case! :-) | |
Apr 20, 2017 at 5:43 | history | edited | zorua98741 | CC BY-SA 3.0 |
added 102 characters in body
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Apr 20, 2017 at 4:20 | comment | added | Duarte Farrajota Ramos♦ | You are probably using Shadow Maps type of shadow in your lamp object. Shadow maps are good for real time rendering, but not really necessary for "offline rendering". Switch to other "true" raytraced shadow type. You are also possibly in Game Engine mode | |
Apr 20, 2017 at 3:01 | review | First posts | |||
Apr 20, 2017 at 4:37 | |||||
Apr 20, 2017 at 3:00 | history | asked | zorua98741 | CC BY-SA 3.0 |