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Timeline for Issues with joining 3D scanned OBJs

Current License: CC BY-SA 3.0

13 events
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Apr 24, 2017 at 16:26 comment added andrea @DuarteFarrajotaRamos as u can see below when i import the obj in blender it seems like all the textures are mixed together in disorder and i can not edit it to transform it in solid for printing texturized in addecuately
Apr 24, 2017 at 16:02 comment added andrea @DuarteFarrajotaRamos
Apr 22, 2017 at 3:32 comment added Duarte Farrajota Ramos Any chance we could look at any example file where the issues happen? Could you please edit your question and upload as simplified file as possible file reproducing the problem with all textures and relevant data packed?
Apr 21, 2017 at 22:43 comment added andrea @DuarteFarrajotaRamos
Apr 18, 2017 at 23:05 history edited Duarte Farrajota Ramos CC BY-SA 3.0
Add user provided images from an answer
Apr 18, 2017 at 22:48 vote accept andrea
Apr 18, 2017 at 20:38 answer added CGEffex timeline score: 0
S Apr 18, 2017 at 20:18 history suggested CGEffex CC BY-SA 3.0
Fixed spelling and grammar for clarity
Apr 18, 2017 at 20:06 comment added andrea Hi @DuarteFarrajotaRamos thanks for replying. I have a 3d sense scanner, thats how i got texture for half of the mesh, the other half come from another software of reconstruction of faces that allows me to export in obj , ply and others. Because i have to join them i use blender with ctrl+J but it loses our own colors ( independent) and it result with the color of the mesh I obtain by the software in obj. If you speak spanish please tell me.
Apr 18, 2017 at 19:49 review Suggested edits
S Apr 18, 2017 at 20:18
Apr 18, 2017 at 16:38 review First posts
Apr 18, 2017 at 16:48
Apr 18, 2017 at 16:33 comment added Duarte Farrajota Ramos How are those colors applied to the mesh? Texture? Vertex Colors? Materials? Joining them should have no effect. Could you post some screenshots of the before and after results?
Apr 18, 2017 at 16:27 history asked andrea CC BY-SA 3.0