Timeline for How to simulate miura-ori tessellation?
Current License: CC BY-SA 3.0
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Apr 11, 2017 at 11:44 | comment | added | Poa | Thx for the comments! Yes I'm just missing some knowledge. The solution I could not follow was actually what @aliasguru posted before in this link. blender.stackexchange.com/questions/57976/… I figured out how to connect armatures, but still need to know how to set the controller armature(?). Another question is that why do I have to put intermediate bones. Maybe in my project it is not needed? since my unit is triangle? Thx in advance! | |
Apr 11, 2017 at 0:32 | comment | added | Duarte Farrajota Ramos♦ | Hard to tell without knowing what question you found and how the answer was lacking. Could you edit your question and provide a link to the original and point what parts you could not follow exactly? | |
Apr 10, 2017 at 16:25 | comment | added | aliasguru | The challenge here is the physical correctness, which many posters demand / strive for. Blender was made for animation purposes, which means - in plain English - it has been designed to make things look right, not make right. That's why many solutions in this direction are complex. As long as the constraint is to have it work exactly like in reality, please don't expect simple answers :) | |
Apr 10, 2017 at 15:47 | history | asked | Poa | CC BY-SA 3.0 |