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Mar 6 at 15:01 history edited Duarte Farrajota Ramos CC BY-SA 4.0
Improve title and discoverability
Apr 9, 2017 at 5:30 history tweeted twitter.com/StackBlender/status/850944097024172032
Apr 7, 2017 at 22:36 comment added Rick Riggs It might be a little more approachable starting out to learn up on the compositor, and how to use render layers. Then you could do something like parent a light to your camera's origin, set your plane to one render layer with the default passes applied, set your cubes to another with only the shadow pass applied, and then output the 1st render layer (you have to render both though, because it needs all info). Anyway it's not completely an easy approach either, but another one to consider.
Apr 7, 2017 at 18:30 answer added lemon timeline score: 9
Apr 7, 2017 at 17:48 answer added Duarte Farrajota Ramos timeline score: 14
Apr 7, 2017 at 17:42 comment added Rick Riggs With your mouse over the 3D window hit the <kbd>Numpad 5</kbd> key. Keep in mind that the actual projection will be in the same 3D coordinates. How you view them is the only thing that differs.
Apr 7, 2017 at 17:34 review First posts
Apr 7, 2017 at 18:01
Apr 7, 2017 at 17:29 history asked user1301295 CC BY-SA 3.0