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Apr 6, 2015 at 1:55 history edited Leon Cheung CC BY-SA 3.0
removed invalid example file link.
Mar 8, 2014 at 20:10 history edited Leon Cheung CC BY-SA 3.0
deleted 59 characters in body
Mar 8, 2014 at 19:45 comment added Leon Cheung OK. A small tip: you can randomly select expected number of vertices by the Select Random function, then Hit F6 to adjust the percentage value, the total number of selected vertices can be monitored simultaneously in the top Info bar. Good luck. :)
Mar 8, 2014 at 19:42 vote accept Mizur
Mar 8, 2014 at 19:42 comment added Mizur Very nice ! Vertex group is exactly the kind of thing I need ! Thank you very much ! :)
Mar 8, 2014 at 19:29 comment added Leon Cheung I've updated my answer. Then why not enable Pick Random while disable Random? The new way I suggest allows you to randomly pick vertices on the mesh by vertex group, if that's what's acceptable.
Mar 8, 2014 at 19:26 history edited Leon Cheung CC BY-SA 3.0
updated
Mar 8, 2014 at 19:24 comment added Mizur No, that is why I asked : I set a certain number of objects to be on vertices, but sometimes they overlap. If I disable "Random" (as said with Vader in the other answer) the objects are placed in a certain order (I can enable Pick Random). When I populate all the grid this is OK, but when I just want, for example, to create 50 objects on 100 vertices, I obtain without Random : img15.hostingpics.net/pics/910957bb1.png With Random : img15.hostingpics.net/pics/596547bb2.png overlaping :/ File uploaded in question
Mar 8, 2014 at 19:17 comment added Leon Cheung Sure, as I said, then change it to Verts as you want, and set an appropriate emit number. Is that OK?
Mar 8, 2014 at 19:04 comment added Mizur I really need it to be on vertices (probably on a more complicated surface), not necessary like a grid, and not on faces :(
Mar 8, 2014 at 18:51 history answered Leon Cheung CC BY-SA 3.0