Timeline for 2D- Bounding box around human model with sub meshes and armature
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:57 | history | edited | CommunityBot |
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
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Mar 16, 2017 at 10:44 | comment | added | Tak | @p.Neu done, hopefully he will get back to you. | |
Mar 16, 2017 at 10:37 | comment | added | p.Neu | Thanks I would try that. I was thinking this solution by code man is very close to what I need. If you don't mind could you please add a comment for me? | |
Mar 16, 2017 at 10:35 | comment | added | Tak | @p.Neu may be try getting the bounding box in 3d view first and then check the rendering scenario | |
Mar 16, 2017 at 10:33 | comment | added | p.Neu | I don't have enough reputations to comment :( | |
Mar 16, 2017 at 10:31 | comment | added | Tak | @p.Neu then try commenting on codeman's answer and see if he can help you. | |
Mar 16, 2017 at 10:11 | comment | added | p.Neu | there is something already here link, but I can't use it when I have a group of meshes corresponding to one object, | |
Mar 16, 2017 at 10:09 | comment | added | Tak | @p.Neu I'm not sure about getting the bounding box in the rendered image. Better ask another question about that. | |
Mar 16, 2017 at 9:55 | comment | added | p.Neu | thanks for the link. Before I start, can I also get the 2D bounding box of an object in rendered image ? Moreover , I need to do it via python script | |
Mar 16, 2017 at 8:59 | history | answered | Tak | CC BY-SA 3.0 |