Timeline for How to perfectly align UV coordinates automatically?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Oct 3, 2019 at 18:10 | comment | added | Tom Telos | Thank you, Duarte: until now, the Follow Active Quads option was a total mystery to me. After reading your explanation, I have used it successfully to get UVs aligned, where the "Magic” add-on should have done the trick. Unfortunately, the “Magic” add-on consistently crashes on me (Blender 2.80 and 2.81, recent builds). | |
May 1, 2019 at 13:12 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
Improve answer
|
Feb 20, 2017 at 17:48 | vote | accept | Riki | ||
Feb 20, 2017 at 17:09 | comment | added | Duarte Farrajota Ramos♦ | Either use Pack Islands or Constrain to Image bounds, answer updated. | |
Feb 20, 2017 at 17:08 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |
Add more details about packing islands
|
Feb 20, 2017 at 13:30 | comment | added | Riki | And what would be the best way to fit that result perfectly into the uvmap square? Do I just use the scale tool a lot until it sorta kinda fits, or is there some way to make it so the UI edges touch the edges of the UV texture? And if scaling manually is the way to got, then is there some way to at least make sure the result is "pixel perfect". Will try the trick with reset as soon as I'm at home :) | |
Feb 20, 2017 at 5:54 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |
Fix typo
|
Feb 20, 2017 at 5:20 | history | answered | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |