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Oct 3, 2019 at 18:10 comment added Tom Telos Thank you, Duarte: until now, the Follow Active Quads option was a total mystery to me. After reading your explanation, I have used it successfully to get UVs aligned, where the "Magic” add-on should have done the trick. Unfortunately, the “Magic” add-on consistently crashes on me (Blender 2.80 and 2.81, recent builds).
May 1, 2019 at 13:12 history edited Duarte Farrajota Ramos CC BY-SA 4.0
Improve answer
Feb 20, 2017 at 17:48 vote accept Riki
Feb 20, 2017 at 17:09 comment added Duarte Farrajota Ramos Either use Pack Islands or Constrain to Image bounds, answer updated.
Feb 20, 2017 at 17:08 history edited Duarte Farrajota Ramos CC BY-SA 3.0
Add more details about packing islands
Feb 20, 2017 at 13:30 comment added Riki And what would be the best way to fit that result perfectly into the uvmap square? Do I just use the scale tool a lot until it sorta kinda fits, or is there some way to make it so the UI edges touch the edges of the UV texture? And if scaling manually is the way to got, then is there some way to at least make sure the result is "pixel perfect". Will try the trick with reset as soon as I'm at home :)
Feb 20, 2017 at 5:54 history edited Duarte Farrajota Ramos CC BY-SA 3.0
Fix typo
Feb 20, 2017 at 5:20 history answered Duarte Farrajota Ramos CC BY-SA 3.0