Timeline for How do I make a model resemble one with low poly count?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jul 14, 2016 at 6:03 | history | edited | stacker | CC BY-SA 3.0 |
fixed broken link
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Dec 27, 2013 at 20:24 | review | Suggested edits | |||
Dec 27, 2013 at 20:28 | |||||
Jun 10, 2013 at 23:33 | history | edited | iKlsR | CC BY-SA 3.0 |
deleted 1 characters in body
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Jun 10, 2013 at 14:02 | history | edited | iKlsR | CC BY-SA 3.0 |
added 127 characters in body
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Jun 9, 2013 at 10:45 | comment | added | bummzack | You might want to add that these models usually also use quite small textures (256x256 or even smaller) and don't have sophisticated lighting modes (mostly it's just flat- or Gouraud-shading with pre-baked or pre-painted lighting). A lot of the details actually are part of the texture and not the model... | |
Jun 8, 2013 at 20:34 | history | edited | iKlsR | CC BY-SA 3.0 |
added 52 characters in body
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Jun 8, 2013 at 20:22 | history | answered | iKlsR | CC BY-SA 3.0 |