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zeffii
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You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64


Mesh instances

https://gist.github.com/40f467db6ddabe85cb764fbbacd0eedc

enter image description here

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64


Mesh instances

https://gist.github.com/40f467db6ddabe85cb764fbbacd0eedc

enter image description here

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64


Mesh instances

enter image description here

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zeffii
  • 39.9k
  • 9
  • 106
  • 189

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64


Mesh instances

https://gist.github.com/40f467db6ddabe85cb764fbbacd0eedc

enter image description here

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64


Mesh instances

https://gist.github.com/40f467db6ddabe85cb764fbbacd0eedc

enter image description here

added 238 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

You can use a Generators > "Hilbert 3d" node to make the matrix. I'll use this for brevity. Either that or stack a few subdivided planes and join them with Mesh Join.

Each point on the matrix is a Vector, you wanted to check the distance between each vector and the origin vector (0,0,0) and use that distance to scale a sphere placed on that vector point.

enter image description here

here's how to make a more dynamic matrix

enter image description here

import the Gist from the SV import/export panel https://gist.github.com/c0f658e5dab427711f58c1908d470c64

Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
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