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Oct 20, 2020 at 12:23 history edited Timaroberts CC BY-SA 4.0
update manual link
Jan 2, 2014 at 20:09 comment added Matt I take that back, I overlooked the link you provided to "What everybody needs to know about Blender Viewport performance." That should suffice ;-)
Jan 2, 2014 at 20:06 comment added iKlsR @Matt I think I summarized it well enough (it's good to have one but not necessarily needed) so feel free to add to it if you wish or roll your own answer :).
Jan 2, 2014 at 20:04 comment added Matt I think this answer needs to be a bit more clear about the role that the GPU plays in rendering the viewport. Every point/line/poly that shows up in the viewport has to be rendered by the GPU. In fact, the principles are (by design) extremely similar to 3D gaming. Asking if you need a GPU for Blender is almost exactly like asking if you need a GPU to play computer games: it depends. Do you want to play Crysis or Tetris? Are you okay with playing Crysis at 2 fps on the lowest settings, or do you need to run max settings at 120 fps? It all depends.
Jan 2, 2014 at 19:18 history edited iKlsR CC BY-SA 3.0
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Jun 9, 2013 at 21:52 vote accept user383
Jun 8, 2013 at 19:10 history edited iKlsR CC BY-SA 3.0
added 36 characters in body
Jun 8, 2013 at 16:48 comment added brecht High-poly modeling is not a very clear term, but if that includes sculpting I would definitely recommend a good NVidia or AMD GPU with 1GB memory minimum. Even for moderately complex scenes it's best to avoid onboard graphics whenever possible.
Jun 8, 2013 at 15:43 history edited iKlsR CC BY-SA 3.0
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Jun 8, 2013 at 15:37 history answered iKlsR CC BY-SA 3.0