Timeline for Curves and Booleans Woes
Current License: CC BY-SA 3.0
3 events
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Apr 13, 2017 at 12:57 | history | edited | CommunityBot |
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
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Jan 24, 2017 at 2:45 | comment | added | Rick Riggs | I just wanted to note that this is not a solve all method, but should get you really close to where you need to be (at least boolean wise), you will still have to either cap the bottom layer water-tight, or solidify (solidify may get really ugly because of vertical walls stretching too far). I believe it is worth the effort to cap the bottom. One other worthy note: the higher your resolution, and the higher your anti-aliasing samples, the higher quality you will get in the result. Also when you are done, you can do a really fine smooth pass in sculpt mode with dynotopo (Shift+F) to go light. | |
Jan 23, 2017 at 18:42 | history | answered | Rick Riggs | CC BY-SA 3.0 |