Timeline for Changing HDRI exposure within Blender
Current License: CC BY-SA 3.0
8 events
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Apr 13, 2017 at 12:57 | history | edited | CommunityBot |
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
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Mar 14, 2017 at 9:14 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Dec 18, 2016 at 3:08 | vote | accept | Xeyler | ||
Nov 16, 2016 at 15:27 | comment | added | aliasguru | @Mareck that's correct. I named it 'exposure' as the Blender UI uses this term a lot. | |
Nov 16, 2016 at 14:33 | comment | added | Mareck | Ok I think I understand what you've done. The value you enter in your node setup is the number of stops not really the exposure itself, am I right? | |
Nov 16, 2016 at 14:17 | comment | added | aliasguru | @Mareck the way I understand it, each FStop change is a multiplication by two. So it means, increase one stop, it's A * 2. increase two stops, it's A * 2 * 2, so 2 to the power of 2, increasing by three stops is A * 2 * 2 * 2,... | |
Nov 16, 2016 at 14:14 | comment | added | Mareck | Why is there a ^2 before the multiply node? An F-stop isn't just multiplying exposure by 2? | |
Nov 16, 2016 at 13:22 | history | answered | aliasguru | CC BY-SA 3.0 |