Timeline for Why does my object offset when setting its parent with Python? [duplicate]
Current License: CC BY-SA 3.0
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Nov 15, 2016 at 18:55 | history | closed |
p2or Ray Mairlot Duarte Farrajota Ramos♦ iKlsR |
Duplicate of Python automate Assign parent relation and keep transform | |
Nov 15, 2016 at 16:45 | review | Close votes | |||
Nov 15, 2016 at 18:55 | |||||
Nov 15, 2016 at 10:09 | comment | added | batFINGER | Possible dupe of blender.stackexchange.com/a/29148/15543 | |
Nov 14, 2016 at 19:44 | comment | added | TTTTTTa | It would be nice if they could eliminate the 5-minute rule for editing comments on this site. Not sure the reasoning behind this. Anyway, here is a link to another questions which looks like it has an explanation to the code: blender.stackexchange.com/questions/26108/… | |
Nov 14, 2016 at 19:35 | comment | added | TTTTTTa | I asked a similar question before: blender.stackexchange.com/questions/62897/… The method you are using is equivalent to assigning the parent in the "Relations" section. This causes mesh to change location. The other way is using CTRL-P to do the parenting. It looks like the Python code might be: bpy.ops.object.parent_set(...) | |
Nov 14, 2016 at 19:20 | history | edited | Ray Mairlot | CC BY-SA 3.0 |
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Nov 14, 2016 at 16:59 | history | asked | froggyman | CC BY-SA 3.0 |