Timeline for Modeling a Working Clock
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 2, 2019 at 17:29 | answer | added | TheBeautifulOrc | timeline score: 2 | |
Jan 4, 2019 at 3:01 | history | tweeted | twitter.com/StackBlender/status/1081022725253222400 | ||
Nov 3, 2016 at 3:02 | review | Close votes | |||
Nov 3, 2016 at 12:56 | |||||
Oct 28, 2016 at 6:08 | comment | added | sambler | Modelling each part is pretty straight forward. To animate it look at drivers and/or constraints. This paid tutorial series does have a lesson on creating an analogue clock, you may be able to learn enough from the free introduction videos to work it out yourself. | |
Oct 27, 2016 at 23:50 | comment | added | Bradman175 | Use the copy rotation for the constraints and the influence for different gear ratios. | |
Oct 27, 2016 at 23:21 | review | Close votes | |||
Oct 28, 2016 at 1:21 | |||||
Oct 27, 2016 at 23:09 | comment | added | David | Yes you can model the whole clock and have it work, just by animating the rotation of one part. But it will NOT work with physics. You will have a bunch of constraints. | |
Oct 27, 2016 at 23:02 | comment | added | Duarte Farrajota Ramos♦ | Yes blender should be more than capable of modeling that though its workings would likely not not be entirely physics based, just manually animated. google.com/… | |
Oct 27, 2016 at 23:01 | comment | added | Leander | Short answer: no, not possible as in the real world. But what would you like to achieve with this? What is the output of your project? | |
Oct 27, 2016 at 22:56 | review | First posts | |||
Oct 27, 2016 at 23:09 | |||||
Oct 27, 2016 at 22:51 | history | asked | Xeyler | CC BY-SA 3.0 |