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Timeline for Modeling a Working Clock

Current License: CC BY-SA 3.0

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Jul 2, 2019 at 17:29 answer added TheBeautifulOrc timeline score: 2
Jan 4, 2019 at 3:01 history tweeted twitter.com/StackBlender/status/1081022725253222400
Nov 3, 2016 at 3:02 review Close votes
Nov 3, 2016 at 12:56
Oct 28, 2016 at 6:08 comment added sambler Modelling each part is pretty straight forward. To animate it look at drivers and/or constraints. This paid tutorial series does have a lesson on creating an analogue clock, you may be able to learn enough from the free introduction videos to work it out yourself.
Oct 27, 2016 at 23:50 comment added Bradman175 Use the copy rotation for the constraints and the influence for different gear ratios.
Oct 27, 2016 at 23:21 review Close votes
Oct 28, 2016 at 1:21
Oct 27, 2016 at 23:09 comment added David Yes you can model the whole clock and have it work, just by animating the rotation of one part. But it will NOT work with physics. You will have a bunch of constraints.
Oct 27, 2016 at 23:02 comment added Duarte Farrajota Ramos Yes blender should be more than capable of modeling that though its workings would likely not not be entirely physics based, just manually animated. google.com/…
Oct 27, 2016 at 23:01 comment added Leander Short answer: no, not possible as in the real world. But what would you like to achieve with this? What is the output of your project?
Oct 27, 2016 at 22:56 review First posts
Oct 27, 2016 at 23:09
Oct 27, 2016 at 22:51 history asked Xeyler CC BY-SA 3.0