Timeline for How to render multiple images without freezing the UI?
Current License: CC BY-SA 3.0
19 events
when toggle format | what | by | license | comment | |
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Aug 15, 2017 at 2:25 | answer | added | Stéphane Monté | timeline score: 6 | |
Jul 23, 2017 at 15:58 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 18, 2017 at 10:41 | answer | added | JustinBarrett | timeline score: 0 | |
Apr 30, 2017 at 6:25 | comment | added | David Jeske | does the INVOKE_DEFAULT cause the last layer to get rendered even if you eliminate the loop over layers and only call it once for the first layer? Is it possible that because INVOKE_DEFAULT makes the render call non-blocking, you're telling blender to start the next render before the previous one is finished, so every one of them tried to start, but only the last one finished? | |
S Jan 12, 2017 at 1:23 | history | suggested | greatwolf | CC BY-SA 3.0 |
Better formatted question, inlined relevant code, no more off-site pastebin links.
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Jan 12, 2017 at 0:22 | review | Suggested edits | |||
S Jan 12, 2017 at 1:23 | |||||
S Nov 10, 2016 at 14:38 | history | bounty ended | CommunityBot | ||
S Nov 10, 2016 at 14:38 | history | notice removed | CommunityBot | ||
Nov 3, 2016 at 7:14 | comment | added | kheetor | I suggest scripting this through rendring an animation where there is proper support for scripting multiple renders together. Using the frame change handler you can set up the materials between renders and you retain responsive UI with native progress bars. OFC this would mean you can't really render actual keyframed animations with the script. | |
Nov 2, 2016 at 17:25 | comment | added | Jaroslav Jerryno Novotny | Then this is related: blender.stackexchange.com/questions/1050/…. You could have a custom progress bar somewhere and update it from handler or modal operator based on the progress of rendering in the other thread. | |
Nov 2, 2016 at 15:22 | history | tweeted | twitter.com/StackBlender/status/793835707152334848 | ||
Nov 2, 2016 at 14:41 | comment | added | Simon S. | Yeah i thought about that for stills - but i want to render animations with it too. I will try this separate thread thing but i guess it still won't show the UI for seing the rendering progress. | |
Nov 2, 2016 at 13:54 | comment | added | Jaroslav Jerryno Novotny | Are you rendering animations or stills? If stills you could make an operator to animate your value node and render your "material layers" as animation. If it's an animation you will probably have to run blender render in separate thread. | |
Nov 2, 2016 at 12:42 | history | edited | Simon S. | CC BY-SA 3.0 |
added 101 characters in body
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S Nov 2, 2016 at 12:42 | history | bounty started | Simon S. | ||
S Nov 2, 2016 at 12:42 | history | notice added | Simon S. | Draw attention | |
Oct 28, 2016 at 9:31 | history | edited | Simon S. | CC BY-SA 3.0 |
added 174 characters in body
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Oct 27, 2016 at 8:34 | review | First posts | |||
Oct 27, 2016 at 11:07 | |||||
Oct 27, 2016 at 8:29 | history | asked | Simon S. | CC BY-SA 3.0 |