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Aug 15, 2017 at 2:25 answer added Stéphane Monté timeline score: 6
Jul 23, 2017 at 15:58 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 18, 2017 at 10:41 answer added JustinBarrett timeline score: 0
Apr 30, 2017 at 6:25 comment added David Jeske does the INVOKE_DEFAULT cause the last layer to get rendered even if you eliminate the loop over layers and only call it once for the first layer? Is it possible that because INVOKE_DEFAULT makes the render call non-blocking, you're telling blender to start the next render before the previous one is finished, so every one of them tried to start, but only the last one finished?
S Jan 12, 2017 at 1:23 history suggested greatwolf CC BY-SA 3.0
Better formatted question, inlined relevant code, no more off-site pastebin links.
Jan 12, 2017 at 0:22 review Suggested edits
S Jan 12, 2017 at 1:23
S Nov 10, 2016 at 14:38 history bounty ended CommunityBot
S Nov 10, 2016 at 14:38 history notice removed CommunityBot
Nov 3, 2016 at 7:14 comment added kheetor I suggest scripting this through rendring an animation where there is proper support for scripting multiple renders together. Using the frame change handler you can set up the materials between renders and you retain responsive UI with native progress bars. OFC this would mean you can't really render actual keyframed animations with the script.
Nov 2, 2016 at 17:25 comment added Jaroslav Jerryno Novotny Then this is related: blender.stackexchange.com/questions/1050/…. You could have a custom progress bar somewhere and update it from handler or modal operator based on the progress of rendering in the other thread.
Nov 2, 2016 at 15:22 history tweeted twitter.com/StackBlender/status/793835707152334848
Nov 2, 2016 at 14:41 comment added Simon S. Yeah i thought about that for stills - but i want to render animations with it too. I will try this separate thread thing but i guess it still won't show the UI for seing the rendering progress.
Nov 2, 2016 at 13:54 comment added Jaroslav Jerryno Novotny Are you rendering animations or stills? If stills you could make an operator to animate your value node and render your "material layers" as animation. If it's an animation you will probably have to run blender render in separate thread.
Nov 2, 2016 at 12:42 history edited Simon S. CC BY-SA 3.0
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S Nov 2, 2016 at 12:42 history bounty started Simon S.
S Nov 2, 2016 at 12:42 history notice added Simon S. Draw attention
Oct 28, 2016 at 9:31 history edited Simon S. CC BY-SA 3.0
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Oct 27, 2016 at 8:34 review First posts
Oct 27, 2016 at 11:07
Oct 27, 2016 at 8:29 history asked Simon S. CC BY-SA 3.0