Timeline for Normal maps not working in blender internal in 2.78 update
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Oct 27, 2016 at 11:44 | history | tweeted | twitter.com/StackBlender/status/791606460098674690 | ||
Oct 27, 2016 at 5:47 | vote | accept | Falcon | ||
Oct 25, 2016 at 5:52 | answer | added | Falcon | timeline score: 3 | |
Oct 25, 2016 at 5:13 | comment | added | Falcon | @Mentalist I have been using blender for 6 years now, this is the first major problem that I have encountered that there was no documentation for (which is why I am asking in many forums). I cannot find anyone however with similar problems in 2.78. I have been scouring the bug lists with little avail, I think it might be a system error rather than a bug in blender if no one else is experiencing this. | |
Oct 25, 2016 at 3:29 | comment | added | Mentalist | Oh, my understanding is that you should either use gamma correction or set to Non-Color Data, but not do both. Can you upload the .blend using Blend Exchange? | |
Oct 24, 2016 at 23:40 | history | edited | Falcon | CC BY-SA 3.0 |
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Oct 24, 2016 at 7:51 | history | edited | Falcon | CC BY-SA 3.0 |
added 99 characters in body
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Oct 24, 2016 at 7:44 | comment | added | Falcon | Thanks, for the reply, I have played around with the color space as well as the image space (i.e. tangent, world...) I have also tried a node setup with the new normal map node with the gamma correction... pretty much from what I can tell normals just won't work in blender internal. | |
Oct 24, 2016 at 5:25 | comment | added | Mentalist | In the Image settings (visible in your screen shots), try changing the Color Space from sRGB to Non-Color Data. Does this fix it? | |
Oct 24, 2016 at 5:23 | review | First posts | |||
Oct 24, 2016 at 6:35 | |||||
Oct 24, 2016 at 5:20 | history | asked | Falcon | CC BY-SA 3.0 |