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Not that I know of. I'm not even sure how this could be possible (how to transition from sufsurf'd faces to locked faces?).

The Bevel modifier can use vertex weights, though : http://blender.stackexchange.com/a/16323/3461https://blender.stackexchange.com/a/16323/3461

Alternatively, you can use W -> Subdivide Smooth, but it's destructive.

Not that I know of. I'm not even sure how this could be possible (how to transition from sufsurf'd faces to locked faces?).

The Bevel modifier can use vertex weights, though : http://blender.stackexchange.com/a/16323/3461

Alternatively, you can use W -> Subdivide Smooth, but it's destructive.

Not that I know of. I'm not even sure how this could be possible (how to transition from sufsurf'd faces to locked faces?).

The Bevel modifier can use vertex weights, though : https://blender.stackexchange.com/a/16323/3461

Alternatively, you can use W -> Subdivide Smooth, but it's destructive.

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Not that I know of. I'm not even sure how this could be possible (= howhow to transition from sufsurf'd faces to locked faces?).

The Bevel modifier can use vertex weights, though : http://blender.stackexchange.com/a/16323/3461

Alternatively, you can use W W -> subdivideSubdivide Smooth, but it's destructive.

Not that I know of. I'm not even sure how this could be possible (= how to transition from sufsurf'd faces to locked faces).

The Bevel modifier can use vertex weights, though : http://blender.stackexchange.com/a/16323/3461

Alternatively, you can use W -> subdivide Smooth, but it's destructive.

Not that I know of. I'm not even sure how this could be possible (how to transition from sufsurf'd faces to locked faces?).

The Bevel modifier can use vertex weights, though : http://blender.stackexchange.com/a/16323/3461

Alternatively, you can use W -> Subdivide Smooth, but it's destructive.

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Calvin1602
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Not that I know of. I'm not even sure how this could be possible (= how to transition from sufsurf'd faces to locked faces).

The Bevel modifier can use vertex weights, though : http://blender.stackexchange.com/a/16323/3461

Alternatively, you can use W -> subdivide Smooth, but it's destructive.