Timeline for How to mathematically round positions of all vertices to nearest integer?
Current License: CC BY-SA 3.0
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Oct 18, 2016 at 22:25 | comment | added | Jake Dube | This will not work at all. What do you expect a vertex (or verticle as you say) to round to? | |
Oct 18, 2016 at 21:03 | comment | added | M - |
Not entirely. It does help me loop through all the vertices, which is nice. But now I need to figure out how to round each value. For example vertex.x = round(vertex.x, 0) but I get an error saying that MeshVertex object does not have attribute 'X' ... so I have to figure out how to access each vertex's attributes.
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Oct 18, 2016 at 20:46 | history | answered | Nikita Zeulin | CC BY-SA 3.0 |