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Sep 28, 2016 at 1:50 comment added batFINGER Been grinding on different methods to do this for a while blenderartists.org/forum/… using data to make a bump map. github.com/batFINGER/batFINGER-blender-addons/tree/… feel free to drop any ideas suggestions there using the "issues" tab.
Sep 28, 2016 at 0:53 comment added KentAshfield This is similar, and in many ways superior, to what my program does. Right now, I am generating a very accurate representation of the sound, but that means I have sharp peaks and a very jagged mesh. I may change some things around to smooth it out in a similar fashion to what was done in your link, so thank you for sharing!
Sep 27, 2016 at 13:12 comment added batFINGER Hi, are you after something akin to pasteall.org/pic/show.php?id=107175 which is a sound file cut to the 88 piano note frequencies using bake to fcurve. Image is a curve for of each fcurve, which can be filled to show what I'd call a "sound surface".
Sep 24, 2016 at 19:24 answer added pink vertex timeline score: 2
Sep 23, 2016 at 19:39 review First posts
Sep 23, 2016 at 19:51
Sep 23, 2016 at 19:39 history asked KentAshfield CC BY-SA 3.0