Timeline for Help with 3D data representation algorythm
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Sep 28, 2016 at 1:50 | comment | added | batFINGER | Been grinding on different methods to do this for a while blenderartists.org/forum/… using data to make a bump map. github.com/batFINGER/batFINGER-blender-addons/tree/… feel free to drop any ideas suggestions there using the "issues" tab. | |
Sep 28, 2016 at 0:53 | comment | added | KentAshfield | This is similar, and in many ways superior, to what my program does. Right now, I am generating a very accurate representation of the sound, but that means I have sharp peaks and a very jagged mesh. I may change some things around to smooth it out in a similar fashion to what was done in your link, so thank you for sharing! | |
Sep 27, 2016 at 13:12 | comment | added | batFINGER | Hi, are you after something akin to pasteall.org/pic/show.php?id=107175 which is a sound file cut to the 88 piano note frequencies using bake to fcurve. Image is a curve for of each fcurve, which can be filled to show what I'd call a "sound surface". | |
Sep 24, 2016 at 19:24 | answer | added | pink vertex | timeline score: 2 | |
Sep 23, 2016 at 19:39 | review | First posts | |||
Sep 23, 2016 at 19:51 | |||||
Sep 23, 2016 at 19:39 | history | asked | KentAshfield | CC BY-SA 3.0 |