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Timeline for What's wrong with my UV map?

Current License: CC BY-SA 3.0

7 events
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Mar 14, 2017 at 9:14 history edited CommunityBot
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
Sep 9, 2016 at 21:15 comment added Jake Dube To check this, go into edit mode, then go to "Select > Select All by Trait". Disable "Extend", set number of vertices to 4, and set the type to "Greater Than". All n-gons will be selected.
Sep 9, 2016 at 19:09 vote accept justkevin
Sep 9, 2016 at 19:08 comment added justkevin Thanks! Is there a setting to warn that an object has ngons and won't unwrap properly?
Sep 9, 2016 at 17:38 history edited Jake Dube CC BY-SA 3.0
added 478 characters in body
Sep 9, 2016 at 16:50 comment added justkevin Thanks for the suggestion re: stretching. I've added a link to the blend. The stretching shows up here: link. Overall, there's not much stretching, except on those three panels. But why? The uv for those areas looks like a good fit for the model. Also, one of the panels that shows the problem is solid blue-- no stretching at all.
Sep 9, 2016 at 16:32 history answered Jake Dube CC BY-SA 3.0