Timeline for What's wrong with my UV map?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Mar 14, 2017 at 9:14 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Sep 9, 2016 at 21:15 | comment | added | Jake Dube | To check this, go into edit mode, then go to "Select > Select All by Trait". Disable "Extend", set number of vertices to 4, and set the type to "Greater Than". All n-gons will be selected. | |
Sep 9, 2016 at 19:09 | vote | accept | justkevin | ||
Sep 9, 2016 at 19:08 | comment | added | justkevin | Thanks! Is there a setting to warn that an object has ngons and won't unwrap properly? | |
Sep 9, 2016 at 17:38 | history | edited | Jake Dube | CC BY-SA 3.0 |
added 478 characters in body
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Sep 9, 2016 at 16:50 | comment | added | justkevin | Thanks for the suggestion re: stretching. I've added a link to the blend. The stretching shows up here: link. Overall, there's not much stretching, except on those three panels. But why? The uv for those areas looks like a good fit for the model. Also, one of the panels that shows the problem is solid blue-- no stretching at all. | |
Sep 9, 2016 at 16:32 | history | answered | Jake Dube | CC BY-SA 3.0 |