Timeline for Trees/plants/rocks spam for my game terrain
Current License: CC BY-SA 3.0
19 events
when toggle format | what | by | license | comment | |
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Mar 14, 2017 at 9:14 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Sep 2, 2016 at 19:51 | vote | accept | Stas Garcia | ||
Sep 2, 2016 at 19:51 | vote | accept | Stas Garcia | ||
Sep 2, 2016 at 19:51 | |||||
Aug 31, 2016 at 22:50 | comment | added | cgslav | I've done this once more and pink texture is result of not having material slot created in texture paint mode. Blender could be painfull but as it goes for me, I always have copy of my objects on another layers just to be able to redo everything also if my answer was good enough, consider accepting it or/and upvoting. | |
Aug 31, 2016 at 22:48 | comment | added | Stas Garcia | Blender is great, but there are so many "points of no return", where you can make a mistake and to solve it - you should do too many movements, for example animations (when you cannot delete animations, coz blender thinks they used by phantom users and e.t.c) | |
Aug 31, 2016 at 22:41 | comment | added | Stas Garcia | I understood your method, it's interesting. I'll play around it, thanks) | |
Aug 31, 2016 at 22:37 | comment | added | cgslav | blender.stackexchange.com/questions/5966/… check this one, and I will make step by step answer for you. | |
Aug 31, 2016 at 22:26 | comment | added | Stas Garcia | Yeah, i know about updating the PS. Ok, i got something, there is still pink texture in PaintMode, but when i checked "Density" - trees dissapear where black lines are. This Cycles mode is so strange, blender mode is more "correct". I cant even change my brush color... | |
Aug 31, 2016 at 22:17 | comment | added | cgslav | Check in update, second screenshot, and double check those textures. Also (I don't know why) after you paint something Blender do not update particle system. I'm changing back and forth some option to get it update. For example click on brightness in texture tab to 1.01 and go back to 1. | |
Aug 31, 2016 at 22:15 | history | edited | cgslav | CC BY-SA 3.0 |
added 64 characters in body
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Aug 31, 2016 at 22:08 | comment | added | Stas Garcia | Hmm. Ok, now i use Cycles Render. I made a texture, placed UV on it, painted black lines. But my terrain is pink in Texture Paint mode(no texture detected). Also there is no my texture in Texture tab in ParticleSystem settings. My texture tab is different from yours, i dont have "Mapping" and "Influence". | |
Aug 31, 2016 at 21:47 | comment | added | cgslav | Are you using Blender Render or Cycles? | |
Aug 31, 2016 at 21:43 | comment | added | Stas Garcia | Yes, i understand what the Paint Mode is, i know how to use UV's and paint this black line, but i dont understand how this black line can help me to avoid Particle System objects placement. Also i dont have "Textures" menu in particle system (as you have on your screenshot, i have the last version of blender(2.77a) ). | |
Aug 30, 2016 at 19:27 | comment | added | cgslav | What exact part of it? Do you know how to add Particle System? Do you know something about Texture Paint? I can make some more detailed answer but you need to tell me specifically what do you need. | |
Aug 30, 2016 at 11:42 | comment | added | Stas Garcia | I did not understand this method with texture ;( | |
Aug 29, 2016 at 21:00 | comment | added | cgslav | Check my update, and maybe check this excelent tutorial from Gleb Alexandrov as an addon to the whole process: youtube.com/watch?v=eshOzshjt90 | |
Aug 29, 2016 at 20:59 | history | edited | cgslav | CC BY-SA 3.0 |
added 288 characters in body
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Aug 29, 2016 at 20:44 | comment | added | Stas Garcia | Yeah, tha''s what i want. But how can i attach those trees to certain areas, for example along the roads? I know i should use weights, i made them, how can i apply my Particleystem to them? Thanks for reply. | |
Aug 29, 2016 at 20:23 | history | answered | cgslav | CC BY-SA 3.0 |